Monthly Archives: April 2019

What is the Fourth Industrial Revolution? | Risk Bites

What is the Fourth Industrial Revolution? And what has it to do with ensuring safe and beneficial technology innovation? Risk Bites takes a look at how emerging and converging technologies are radically changing our world, and the unique challenges and opportunities that we’re facing as a result. These include the challenges of socially responsible innovation, […]

What is Project-Based Learning? | John Spencer

Project-based learning is different from traditional classroom projects Learning through projects culminating projects Student choice in design vs. following a set of instructions Student inquiry vs. Pre-planned questions The Buck Institute identifies the following seven project design elements: 1. Challenging Problem or Question 2. Sustained Inquiry 3. Authenticity 4. Student Voice & Choice 5. Reflection […]

How we teach computers to understand pictures | Fei Fei Li

When a very young child looks at a picture, she can identify simple elements: “cat,” “book,” “chair.” Now, computers are getting smart enough to do that too. What’s next? In a thrilling talk, computer vision expert Fei-Fei Li describes the state of the art — including the database of 15 million photos her team built […]

How to escape education’s death valley | Sir Ken Robinson

Sir Ken Robinson outlines 3 principles crucial for the human mind to flourish — and how current education culture works against them. In a funny, stirring talk he tells us how to get out of the educational “death valley” we now face, and how to nurture our youngest generations with a climate of possibility. TEDTalks […]

STEM and STEAM – What’s the Difference? FacebookTwitterLinkedInCopy Link

By Anne Jolly : https://www.definedstem.com/blog/stem-steam-whats-difference/ You already know what the acronym, STEM, stands for – science, technology, engineering, and mathematics. Add an “A” for arts, and the acronym becomes STEAM. At first, including that “A” generated questions and frequent push-back, since STEAM brings together what we generally think of as polar opposites in the curriculum. But […]